Init: +7. Senses: darkvision 60 ft., low-light vision, scent; Perception +19. Aura: protective aura (20 ft.). Ac: 27, touch 14, flat-footed 23 (+3 Dex, +1 dodge, +13 natural; +4 deflection vs. evil).
Hp: 147 (14d10+70).
Fortitude: +14. Reflex: +12. Will: +6; +4 vs. poison, +4 resistance vs. evil. Dr: 10/evil and silver. Resist: cold 10, sonic 10. Immune: electricity, petrification. Sr: 23.
Speed: 60 ft.. Melee: bite +23 (1d8+8 plus grab), 2 claws +23 (1d6+8). Special Attacks: roar, pounce, rake (2 claws +23, 1d6+8). Strength: 27. Dexterity: 17. Constitution: 20. Intelligence: 14. Wisdom: 14. Charisma: 15.
Base Attack: +14. Cmb: +22 (+26 grapple). Cmd: 36.
Feats: Ability Focus (roar), Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Focus (bite, claw).
Skills: Acrobatics +24 (+36 jump), Handle Animal +19, Intimidate +19, Knowledge (any one) +19, Perception +19, Sense Motive +19, Spellcraft +16, Stealth +24. Racial Modifiers: +4 Acrobatics, +4 Stealth.
Languages: Celestial, Draconic, Infernal; speak with animals, truespeech. Special Qualities: lay on hands (7d6, 9/day, as a 14th-level paladin).
Environment: any land (Nirvana). Organization: solitary, pair, or pride (3-8). Treasure: standard.
spell-like abilities: (CL 14th; concentration +16)
Constant-speak with animals
At will-detect thoughts, fireball (DC 15), hold monster (DC 17)
3/day-cure critical wounds, neutralize poison, remove disease, wall of force
1/day-heal
Description: This lion-headed humanoid has golden fur, sharp teeth, and long cat-like claws on its hands and feet.
Special Abilities
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the leonal. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals leonal's HD). The defensive benefits from the circle are not included in a leonal's stat block.Roar
Up to three times per day, a leonal can emit a powerful roar as a standard action. Each roar affects a 60-foot cone with the effects of a holy word spell and also deals 2d6 points of sonic damage to all creatures in the area (DC 21 Fortitude negates). This is a sonic effect. The save DC is Charisma-based.A leonal is a lion-like agathion, noble and fierce. Though gentle with their families and patient with strangers on their home plane, in battle leonals are deadly foes of evil and cruelty. They hunt fiends and other evil monsters, silently tailing their prey until they find the right time to leap and slash. Leonals pride themselves on their hunting prowess, and few land creatures can match their speed. Although capable of using weapons, the majority of leonals prefer to battle evil with tooth and claw.
Leonals like their battles to be straightforward affairs. They begin with a roar to put their foes off balance, then follow up with claw and bite attacks. They closely coordinate with others in their pride, watching one another's flanks and setting up devastating attacks. They mainly use their magical abilities against large numbers of weaker foes and against those they need to capture or incapacitate without dealing harm to them.
Leonals stand 6 feet tall and weigh 270 pounds on average. Males usually have manes of either dark gold or black hair, which may only surround the head or may extend onto the shoulders and chest. Female leonals do not have manes, but may have longer hair on the back of the neck.